Tag archive
2D movement
Articles, examples, and practical solutions for the topic "2D movement".
6 articles
Tagged articles
Game Development
Godot Collision and Physics Movement: Push RigidBody2D Objects Without Breaking the Level
Set up Godot collision layers for a CharacterBody2D, then fix rigid body pushing by applying an impulse in code instead of letting the player plow through physics objects.
Game Development
Unity Tutorial: First Project, Scenes, and Player Movement
Set up a new Unity project, place your first scene objects, and wire up basic player movement in the editor. Learn how scenes, prefabs, the inspector, and the input system fit together in a beginner workflow.
Game Development
Unity Collision, Physics, and Jumping for a 2D Controller
Set up collision flags, stop gravity buildup on the ground, add jumping, and tune jump height and apex time with Rigidbody2D-style platformer movement in Unity.
Game Development
Phaser Collision, Physics, and Movement Basics
Set up Arcade Physics in Phaser, move a player with keyboard input, and add basic collisions, gravity, and tilemap interactions.
Game Development
Godot Tutorial for Beginners: Project Setup and Your First Game Scene
Set up a Godot project, build a player scene, wire up input, and make a playable 2D main scene. Then save, run, and fix the usual beginner issues like tiny sprites, wrong filters, and idle/run animation handling.
Game Development
Godot 4 Character Movement and Collision Basics
Set up a Godot 4 player controller with input actions, CharacterBody2D collision, top-down movement, and animation-driven direction changes.