Tag archive

2D movement

Articles, examples, and practical solutions for the topic "2D movement".

6 articles

Tagged articles

Game Development

Godot Collision and Physics Movement: Push RigidBody2D Objects Without Breaking the Level

Set up Godot collision layers for a CharacterBody2D, then fix rigid body pushing by applying an impulse in code instead of letting the player plow through physics objects.

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Game Development

Unity Tutorial: First Project, Scenes, and Player Movement

Set up a new Unity project, place your first scene objects, and wire up basic player movement in the editor. Learn how scenes, prefabs, the inspector, and the input system fit together in a beginner workflow.

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Game Development

Unity Collision, Physics, and Jumping for a 2D Controller

Set up collision flags, stop gravity buildup on the ground, add jumping, and tune jump height and apex time with Rigidbody2D-style platformer movement in Unity.

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Game Development

Phaser Collision, Physics, and Movement Basics

Set up Arcade Physics in Phaser, move a player with keyboard input, and add basic collisions, gravity, and tilemap interactions.

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Game Development

Godot Tutorial for Beginners: Project Setup and Your First Game Scene

Set up a Godot project, build a player scene, wire up input, and make a playable 2D main scene. Then save, run, and fix the usual beginner issues like tiny sprites, wrong filters, and idle/run animation handling.

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Game Development

Godot 4 Character Movement and Collision Basics

Set up a Godot 4 player controller with input actions, CharacterBody2D collision, top-down movement, and animation-driven direction changes.

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