Practical knowledge, no noise
IT guides and articles for everyday work
Short, structured guides about development, infrastructure, and tools.
Latest guides
Game Development
Roblox Studio Main Menu GUI: Build a Menu Screen GUI
Create a main menu GUI in Roblox Studio by setting up a ScreenGui, placing interface elements, and wiring the buttons so the menu behaves like a start menu.
Game Development
Phaser UI, HUD, and Saving Game State
Build a Phaser HUD with text-based score and lives, then wire it into game state so the display updates in play and survives across scenes.
Game Development
Godot Collision and Physics Movement: Push RigidBody2D Objects Without Breaking the Level
Set up Godot collision layers for a CharacterBody2D, then fix rigid body pushing by applying an impulse in code instead of letting the player plow through physics objects.
Game Development
Godot 4 First-Person Controller Movement Setup
Build a basic Godot 4 first-person controller by wiring input actions, adding player movement physics, and driving mouse look from a camera rig.
Game Development
Godot 4 Interaction System for Object Interaction
Build a modular Godot 4 interaction system with an interaction area scene, an interaction manager, input actions, and signals so the nearest interactable object responds to the interact key.
Game Development
Godot 4 Export to Windows: Build and Package a Windows Build
Set up Godot export templates, create a Windows desktop preset, choose the packaging options you need, and export a playable Windows build.
Game Development
GameMaker Pause System: Build a Game State Controller in GML
Build a simple GameMaker pause system by tracking game state, blocking player and enemy Step events, and restoring alarms and speed when you unpause.
Game Development
Bevy Sprite Animation and Asset Loading: Sprite Sheets, Textures, and Frames
Load a texture atlas, put it into a loading state, spawn a sprite sheet bundle, and advance animation frames on a timer in Bevy.
Game Development
Bevy Rust Beginner Tutorial: Build Flappy Bird with ECS Game Structure
Build a Flappy Bird prototype in Bevy by setting up a project, spawning entities, wiring systems, and organizing gameplay with components, events, and a plugin.
Game Development
Godot 4 Inventory UI: Build a Slot-Based Inventory System
Create a slot-based inventory UI in Godot 4 with Control nodes, item icons, quantity labels, and hover/click panels for item details and usage.
Game Development
Unity UI, save system, and build/export basics
Build a simple Unity UI, wire up save and load buttons, and use a persistent file so player progress survives between sessions.
Game Development
Unreal Engine Beginner Tutorial: Set Up a Third-Person Controller
Create the input actions, controller blueprint, character blueprint, and game mode needed for a playable third-person character in Unreal Engine. Then wire movement and camera control, assign the character to the project, and test the result in Play.
Explore the system