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Game Development

Practical IT articles in the Game Development category — 29 hands-on guides, fixes, and comparisons.

29 articles

Category articles

Game Development

Roblox Studio Main Menu GUI: Build a Menu Screen GUI

Create a main menu GUI in Roblox Studio by setting up a ScreenGui, placing interface elements, and wiring the buttons so the menu behaves like a start menu.

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Game Development

Phaser UI, HUD, and Saving Game State

Build a Phaser HUD with text-based score and lives, then wire it into game state so the display updates in play and survives across scenes.

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Game Development

Godot Collision and Physics Movement: Push RigidBody2D Objects Without Breaking the Level

Set up Godot collision layers for a CharacterBody2D, then fix rigid body pushing by applying an impulse in code instead of letting the player plow through physics objects.

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Game Development

Godot 4 First-Person Controller Movement Setup

Build a basic Godot 4 first-person controller by wiring input actions, adding player movement physics, and driving mouse look from a camera rig.

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Game Development

Godot 4 Interaction System for Object Interaction

Build a modular Godot 4 interaction system with an interaction area scene, an interaction manager, input actions, and signals so the nearest interactable object responds to the interact key.

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Game Development

Godot 4 Export to Windows: Build and Package a Windows Build

Set up Godot export templates, create a Windows desktop preset, choose the packaging options you need, and export a playable Windows build.

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Game Development

GameMaker Pause System: Build a Game State Controller in GML

Build a simple GameMaker pause system by tracking game state, blocking player and enemy Step events, and restoring alarms and speed when you unpause.

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Game Development

Bevy Sprite Animation and Asset Loading: Sprite Sheets, Textures, and Frames

Load a texture atlas, put it into a loading state, spawn a sprite sheet bundle, and advance animation frames on a timer in Bevy.

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Game Development

Bevy Rust Beginner Tutorial: Build Flappy Bird with ECS Game Structure

Build a Flappy Bird prototype in Bevy by setting up a project, spawning entities, wiring systems, and organizing gameplay with components, events, and a plugin.

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Game Development

Godot 4 Inventory UI: Build a Slot-Based Inventory System

Create a slot-based inventory UI in Godot 4 with Control nodes, item icons, quantity labels, and hover/click panels for item details and usage.

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Game Development

Unity UI, save system, and build/export basics

Build a simple Unity UI, wire up save and load buttons, and use a persistent file so player progress survives between sessions.

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Game Development

Unreal Engine Beginner Tutorial: Set Up a Third-Person Controller

Create the input actions, controller blueprint, character blueprint, and game mode needed for a playable third-person character in Unreal Engine. Then wire movement and camera control, assign the character to the project, and test the result in Play.

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