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GuideKit Editorial
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GuideKit Editorial is the small team behind this site. We write, test, and maintain practical guides about development, AI workflows, and automation. Every guide is verified on real machines before publication, with pinned tool versions and commands you can copy as-is.
Articles by GuideKit Editorial
Game Development
Roblox Studio Main Menu GUI: Build a Menu Screen GUI
Create a main menu GUI in Roblox Studio by setting up a ScreenGui, placing interface elements, and wiring the buttons so the menu behaves like a start menu.
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Phaser UI, HUD, and Saving Game State
Build a Phaser HUD with text-based score and lives, then wire it into game state so the display updates in play and survives across scenes.
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Godot Collision and Physics Movement: Push RigidBody2D Objects Without Breaking the Level
Set up Godot collision layers for a CharacterBody2D, then fix rigid body pushing by applying an impulse in code instead of letting the player plow through physics objects.
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Godot 4 First-Person Controller Movement Setup
Build a basic Godot 4 first-person controller by wiring input actions, adding player movement physics, and driving mouse look from a camera rig.
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Godot 4 Interaction System for Object Interaction
Build a modular Godot 4 interaction system with an interaction area scene, an interaction manager, input actions, and signals so the nearest interactable object responds to the interact key.
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Godot 4 Export to Windows: Build and Package a Windows Build
Set up Godot export templates, create a Windows desktop preset, choose the packaging options you need, and export a playable Windows build.
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GameMaker Pause System: Build a Game State Controller in GML
Build a simple GameMaker pause system by tracking game state, blocking player and enemy Step events, and restoring alarms and speed when you unpause.
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Bevy Sprite Animation and Asset Loading: Sprite Sheets, Textures, and Frames
Load a texture atlas, put it into a loading state, spawn a sprite sheet bundle, and advance animation frames on a timer in Bevy.
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Bevy Rust Beginner Tutorial: Build Flappy Bird with ECS Game Structure
Build a Flappy Bird prototype in Bevy by setting up a project, spawning entities, wiring systems, and organizing gameplay with components, events, and a plugin.
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Godot 4 Inventory UI: Build a Slot-Based Inventory System
Create a slot-based inventory UI in Godot 4 with Control nodes, item icons, quantity labels, and hover/click panels for item details and usage.
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Unity UI, save system, and build/export basics
Build a simple Unity UI, wire up save and load buttons, and use a persistent file so player progress survives between sessions.
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Unreal Engine Beginner Tutorial: Set Up a Third-Person Controller
Create the input actions, controller blueprint, character blueprint, and game mode needed for a playable third-person character in Unreal Engine. Then wire movement and camera control, assign the character to the project, and test the result in Play.
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