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Game Development

Practical IT articles in the Game Development category — 29 hands-on guides, fixes, and comparisons.

29 articles

Category articles

Game Development

Unity Tutorial: First Project, Scenes, and Player Movement

Set up a new Unity project, place your first scene objects, and wire up basic player movement in the editor. Learn how scenes, prefabs, the inspector, and the input system fit together in a beginner workflow.

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Game Development

Unity Collision, Physics, and Jumping for a 2D Controller

Set up collision flags, stop gravity buildup on the ground, add jumping, and tune jump height and apex time with Rigidbody2D-style platformer movement in Unity.

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Game Development

Roblox Studio UI, Save Data, and Multiplayer Basics

Set up Roblox Studio for saving, create a basic DataStore-backed player value, and connect the save flow to multiplayer-safe server scripts.

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Game Development

Roblox Studio Tutorial: Setup Your First Playable Place

Set up Roblox Studio, open a base plate, learn the core panels, and build a simple playable place with spawn, parts, and a publish step.

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Game Development

Roblox Studio Movement, Collision, and Scripting Basics

Set up Roblox Studio collision groups, script character movement in Lua, and verify the result in Play mode. This guide focuses on the exact panels, script types, and in-game checks you need to connect physics with a working character controller.

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Game Development

Phaser Project Setup and First Playable Scene

Set up a starter Phaser project, run it in a local browser server, and trace how preload, create, and update drive your first scene.

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Game Development

Phaser Collision, Physics, and Movement Basics

Set up Arcade Physics in Phaser, move a player with keyboard input, and add basic collisions, gravity, and tilemap interactions.

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Game Development

Godot UI, Save System, and Scene Transition Setup

Build a persistent Godot scene manager for UI, save data, and screen changes using Control nodes, autoloads, and separate scene containers. This guide shows how to keep menus, gameplay, and overlays organized without clearing the whole tree.

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Game Development

Godot Tutorial for Beginners: Project Setup and Your First Game Scene

Set up a Godot project, build a player scene, wire up input, and make a playable 2D main scene. Then save, run, and fix the usual beginner issues like tiny sprites, wrong filters, and idle/run animation handling.

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Game Development

Unreal Engine 5 inventory UI widgets for 3D item previews

Build a widget-based inventory UI in Unreal Engine with a live 3D item preview, a render target, and a transparent UI material for the preview panel.

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Game Development

Unreal Engine 5 Niagara collision effects: CPU, GPU, and impact setup

Set up Niagara collision effects in Unreal Engine 5, then choose the right collision mode for particles, impact effects, and reactive VFX. Learn where the Collision module lives, how CPU and GPU collision differ, and which settings matter for bouncing, friction, and visibility.

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Game Development

Unity 6 Beginner Tutorial: Project Setup and First Game Foundation

Create a first Unity 6 project, learn the editor layout, build a simple scene, and wire up prefabs, movement, camera follow, and coin collection.

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