Tag archive
persistent data
Articles, examples, and practical solutions for the topic "persistent data".
6 articles
Tagged articles
Game Development
Phaser UI, HUD, and Saving Game State
Build a Phaser HUD with text-based score and lives, then wire it into game state so the display updates in play and survives across scenes.
Game Development
Unity UI, save system, and build/export basics
Build a simple Unity UI, wire up save and load buttons, and use a persistent file so player progress survives between sessions.
Game Development
Roblox Studio UI, Save Data, and Multiplayer Basics
Set up Roblox Studio for saving, create a basic DataStore-backed player value, and connect the save flow to multiplayer-safe server scripts.
Game Development
Godot UI, Save System, and Scene Transition Setup
Build a persistent Godot scene manager for UI, save data, and screen changes using Control nodes, autoloads, and separate scene containers. This guide shows how to keep menus, gameplay, and overlays organized without clearing the whole tree.
Game Development
Godot 4 save system and load system: how to store player progress
Build a practical Godot 4 save and load system that records game state, restores player progress, and shows the right save slot data on the load screen.
Game Development
Unity Save System and Load System: Persistent Player Data, File Save, and Game State
Build a Unity save and load system that stores player data, scene state, and optional encrypted files. Set up serializable data, write to persistent data, and load it back in the right order.