Tag archive

persistent data

Articles, examples, and practical solutions for the topic "persistent data".

6 articles

Tagged articles

Game Development

Phaser UI, HUD, and Saving Game State

Build a Phaser HUD with text-based score and lives, then wire it into game state so the display updates in play and survives across scenes.

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Game Development

Unity UI, save system, and build/export basics

Build a simple Unity UI, wire up save and load buttons, and use a persistent file so player progress survives between sessions.

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Game Development

Roblox Studio UI, Save Data, and Multiplayer Basics

Set up Roblox Studio for saving, create a basic DataStore-backed player value, and connect the save flow to multiplayer-safe server scripts.

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Game Development

Godot UI, Save System, and Scene Transition Setup

Build a persistent Godot scene manager for UI, save data, and screen changes using Control nodes, autoloads, and separate scene containers. This guide shows how to keep menus, gameplay, and overlays organized without clearing the whole tree.

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Game Development

Godot 4 save system and load system: how to store player progress

Build a practical Godot 4 save and load system that records game state, restores player progress, and shows the right save slot data on the load screen.

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Game Development

Unity Save System and Load System: Persistent Player Data, File Save, and Game State

Build a Unity save and load system that stores player data, scene state, and optional encrypted files. Set up serializable data, write to persistent data, and load it back in the right order.

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