Tag archive
Unity
Articles, examples, and practical solutions for the topic "Unity".
6 articles
Tagged articles
Game Development
Unity UI, save system, and build/export basics
Build a simple Unity UI, wire up save and load buttons, and use a persistent file so player progress survives between sessions.
Game Development
Unity Tutorial: First Project, Scenes, and Player Movement
Set up a new Unity project, place your first scene objects, and wire up basic player movement in the editor. Learn how scenes, prefabs, the inspector, and the input system fit together in a beginner workflow.
Game Development
Unity Collision, Physics, and Jumping for a 2D Controller
Set up collision flags, stop gravity buildup on the ground, add jumping, and tune jump height and apex time with Rigidbody2D-style platformer movement in Unity.
Game Development
Unity 6 Beginner Tutorial: Project Setup and First Game Foundation
Create a first Unity 6 project, learn the editor layout, build a simple scene, and wire up prefabs, movement, camera follow, and coin collection.
Game Development
Unity First-Person Camera and Movement Setup
Set up a first-person camera in Unity with a player controller, mouse look, and smoother movement. This guide follows the same editor flow used to replace jittery camera motion with a cleaner Cinemachine-based setup.
Game Development
Unity Save System and Load System: Persistent Player Data, File Save, and Game State
Build a Unity save and load system that stores player data, scene state, and optional encrypted files. Set up serializable data, write to persistent data, and load it back in the right order.