Tag archive

Unity

Articles, examples, and practical solutions for the topic "Unity".

6 articles

Tagged articles

Game Development

Unity UI, save system, and build/export basics

Build a simple Unity UI, wire up save and load buttons, and use a persistent file so player progress survives between sessions.

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Game Development

Unity Tutorial: First Project, Scenes, and Player Movement

Set up a new Unity project, place your first scene objects, and wire up basic player movement in the editor. Learn how scenes, prefabs, the inspector, and the input system fit together in a beginner workflow.

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Game Development

Unity Collision, Physics, and Jumping for a 2D Controller

Set up collision flags, stop gravity buildup on the ground, add jumping, and tune jump height and apex time with Rigidbody2D-style platformer movement in Unity.

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Game Development

Unity 6 Beginner Tutorial: Project Setup and First Game Foundation

Create a first Unity 6 project, learn the editor layout, build a simple scene, and wire up prefabs, movement, camera follow, and coin collection.

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Game Development

Unity First-Person Camera and Movement Setup

Set up a first-person camera in Unity with a player controller, mouse look, and smoother movement. This guide follows the same editor flow used to replace jittery camera motion with a cleaner Cinemachine-based setup.

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Game Development

Unity Save System and Load System: Persistent Player Data, File Save, and Game State

Build a Unity save and load system that stores player data, scene state, and optional encrypted files. Set up serializable data, write to persistent data, and load it back in the right order.

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