Tag archive

Godot 4

Articles, examples, and practical solutions for the topic "Godot 4".

9 articles

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Game Development

Godot Collision and Physics Movement: Push RigidBody2D Objects Without Breaking the Level

Set up Godot collision layers for a CharacterBody2D, then fix rigid body pushing by applying an impulse in code instead of letting the player plow through physics objects.

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Game Development

Godot 4 First-Person Controller Movement Setup

Build a basic Godot 4 first-person controller by wiring input actions, adding player movement physics, and driving mouse look from a camera rig.

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Game Development

Godot 4 Interaction System for Object Interaction

Build a modular Godot 4 interaction system with an interaction area scene, an interaction manager, input actions, and signals so the nearest interactable object responds to the interact key.

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Game Development

Godot 4 Export to Windows: Build and Package a Windows Build

Set up Godot export templates, create a Windows desktop preset, choose the packaging options you need, and export a playable Windows build.

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Game Development

Godot 4 Inventory UI: Build a Slot-Based Inventory System

Create a slot-based inventory UI in Godot 4 with Control nodes, item icons, quantity labels, and hover/click panels for item details and usage.

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Game Development

Godot UI, Save System, and Scene Transition Setup

Build a persistent Godot scene manager for UI, save data, and screen changes using Control nodes, autoloads, and separate scene containers. This guide shows how to keep menus, gameplay, and overlays organized without clearing the whole tree.

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Game Development

Godot Tutorial for Beginners: Project Setup and Your First Game Scene

Set up a Godot project, build a player scene, wire up input, and make a playable 2D main scene. Then save, run, and fix the usual beginner issues like tiny sprites, wrong filters, and idle/run animation handling.

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Game Development

Godot 4 save system and load system: how to store player progress

Build a practical Godot 4 save and load system that records game state, restores player progress, and shows the right save slot data on the load screen.

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Game Development

Godot 4 Character Movement and Collision Basics

Set up a Godot 4 player controller with input actions, CharacterBody2D collision, top-down movement, and animation-driven direction changes.

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